A-Master of Winds
Creature — Sphinx Wizard
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Card Details
- Set
- Zendikar Rising (ZNR)
- Rarity
- rare
- Artist
- Yigit Koroglu
- Collector #
- A-68