Connect with fellow MTG players, join tournaments, and track your progress.
Get StartedEnchantment — Case
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Join thousands of players in Nerd Leagues and start your competitive journey today!
Start Your Journey