Connect with fellow MTG players, join tournaments, and track your progress.
Get StartedInstant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Join thousands of players in Nerd Leagues and start your competitive journey today!
Start Your Journey