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Get StartedCreature — Human Werewolf // Creature — Werewolf
Creature — Human Werewolf
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Each night, he abandons the trappings of civilization.
Creature — Werewolf
First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Each morning, he repairs the front door.
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