Water Weird
Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
3/4
Card Details
- Set
- Alchemy Horizons: Baldur's Gate (HBG)
- Rarity
- common
- Artist
- Brent Hollowell
- Collector #
- 41