Tarkir: Dragonstorm Spoilers
Browse all cards from Tarkir: Dragonstorm.
The Plane of Tarkir
Tarkir: Dragonstorm is Magic: The Gathering's return to the plane of Tarkir, where dragonstorms birth wild dragons that spill into the Multiverse through Omenpaths. A world shaped by natural draconic energy, Tarkir has long been defined by fearsome elemental tempests that ravage the landscape and spawn dragons. Following the New Phyrexian Invasion, the five clans—Abzan, Jeskai, Mardu, Sultai, and Temur—united in rebellion against the tyrannical Dragonlords. They performed the Stormnexus Ritual, summoning Spirit Dragons that helped overthrow their oppressors and restore clan sovereignty across the war-torn plane.
The Dragonstorm Conflict
In the story of Tarkir: Dragonstorm, the ritual-intensified dragonstorms now pour dragons across Tarkir and tear through Omenpaths to other planes, endangering the Multiverse. The resurgent clans strike back against this primal threat while navigating fragile alliances and resource conflicts. Narset, Jeskai waymaster and discoverer of the ritual, teams with Planeswalker Elspeth to confront the chaos at its source on Tarkir, marking the conclusion of the Dragonstorm Arc in Magic: The Gathering.
Mechanics and Flavor Identity
Tarkir: Dragonstorm blends three-color wedge clan gameplay with a heavy emphasis on dragons in Magic: The Gathering. Each reformed clan employs distinctive mechanics that reflect its adapted strategies against the storms, from endurance and family bonds to coordinated strikes, resource renewal, mobile assaults, and environmental harmony. Dragon-focused elements capture the tempests' fury and the power of creatures born from them, evoking Tarkir's history of clan rivalries and draconic might in a set that delivers the best of both worlds.
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